
Final Composition

Ambient Pass
This is pretty much what my finished render should look like. Although there are plenty of little addition that could be made before the degree show. I achieved this look quite simply through the use of render layers. My hope is that the proximity shading effect created by the ambient occlusion pass will ground my character against any object he comes into contact with. Allowing me to have a totally white background but still have invisible objects that my character can interact with in a solid believable way.
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