Here is Matt's latest scene not that good but the next scene promises to be a pleasant surprise!
This scene isn't my favourite mainly due to Maya's trax editor, a package that at first appears to be highly beneficial to animation. Offering a wide range of perks that don't really live up to expectations. The only real useful features of this application are its most simple ones, adjusting a clips time, or allowing you to import character animation from one rig to another; say I wanted to make my character walk like a girl I could use the animation curves from Matt's character been as the both use the same rigging system. Its other features while not hard to grasp are maddeningly infuriating. Its blend function is blew apart the rig at every opportunity and over all the package just seemed to suffer from lots of glitches along the way. Maybe the most disappointing part of my experience with the trax editor was its inability to successfully translate a walk cycle from A to B without sliding.

Despite boasting that its shortens the process and saves a lot of unnecessary hassle, I found that it did the opposite because I had to create a whole character subset in the base controller of the rig in order to effectively counter animate the slide created. All the Maya help endorsed ways of translating animation failed, not because I couldn't do it but because the package just seems to become seriously glitchy whenever you ask it to string together anything more complex that two copies of the same looping walk cycle. All in all it cost me more time than I had spare so I was forced to move on with the animation.
Below the beauty of the trax editor and the clip resorses I made and imported in the visor below.

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