Sunday, 10 May 2009

Cloth nearly there?


Sometimes when the ncloth comes into contact with my character it sinks inside his body and the legs can be seen through the cloth a simple solution to this was to increase the collision thickness on the character mesh.


I managed to find work my way around the problem today, so all that is left to do is define the properties of my cloth so that it reacts realistically to my character in motion. The way I skirted the issue was by layering two different types of constraints on top of each other, a transform constraint like I had before and a component to component constraint. By changing the parameters of the new constraint I have managed to keep the waistband of the loin cloth just that, at his waist and whats more I worked it out myself through hours on the Maya help page.




In order to get the cloth to behave in this manner, I had to layer yet another pair of constraints to my characters legs. By making them spring type constraints it keeps the cloth close to the character without hindering the cloth simulation to a noticeable level. As you can see I'm nearly there but getting the cloth to move perfectly may take some time been as it is all number punching and painting properties. Soon everything should be finished.

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