Thursday, 23 April 2009

Modelling attempt 2


I really struggled over this model, I researched human topology and managed to draw some conclusions as to where and what geometry needed to be used to represent different parts of the body. It took a lot of re-drawing of topology to get to where I wanted and often felt like I was chasing n-gons and triangles around my mesh. I found loads of new ways to trouble shoot my topology. All sorts of tools and techniques not only in how to describe the human form, but also little tricks that allowed my mesh to be almost completely made of quads. I'm quite proud to say that this body only has 3 n-gons and no tris.




Unfortunately again I am unhappy with this model! I think the main problem is that its just to realistic and the proportions don't fit my initial concept. I think this is because I haven't produced quality reference to inform my modelling decisions. This has lead me to conclude that I need to draw a front and side T-pose of my character in order to model from

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