
Call it anal but there are only 2 triangles and 4 n-gons which isn't to shabby. A pain in the neck to get the number that lo but should i have wanted to take the model into Z-brush, for normal mapping i would have needed to keep the number this low. Ive scrapped the idea of normal mapping i simply don't have enough time.


I really like the knuckle topology, its depicts the knuckle quite well and should deform even better. I decided that i would create the nails as part of the base mesh rather than adding them on later and don't think they have turned out that bad either.

I have tried to get the best topology i can out of this model and on the whole don't think that I have done a bad job. I managed to keep the poly's relatively lo for the level of detail that i have achieved. I am also quite pleased with the style and aesthetic of the model. Its pretty spot a carbon copy of my concept which makes me happy.
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